There is no reason to keep it that high, nor stress your components, it won't give you an advantage or better registry, whatever excuses you may hear at this high. If you are one of these players using the lowest resolution with the lowest settings, it'll probably be around 300 though that number is stupidly high as is most likely to drop further when anything occurs in game.
How can you achieve gameplay without any slow downs and inconsistencies, tearing even?īy capping your framerate to the lowest stable framerate or your maximum refresh rate. V-Sync is the most blunt and aggressive solution, while anything else is either passive and/or investment to go for. All solutions have their trade offs that you as the user should try to witness first before making a decision, ultimately for a short TD LR.
Just like tickrates, the understanding of this concept is fairly simple yet overly praised as some kind of necessity which in the end completely is worthless by the law of diminishing returns.īy sheer math and actual research among opinions and facts, there has been quite a lot of ignorance being spreaded around, in vain of perhaps showing PC gamers that the highest framerate is nothing to benefit from if you don't have the hardware for, this guide came to my mind, even though it'll probably get viewed in a negative way.
Please make sure to rate up and share along!īe warned that if you own a GCN based GPU on AMD or Maxwell/Pascal Based GPU on Nvidia that's GTX x圆0 and above, there is a better alternative method mentioned, completely free of charge. However as the title mentions, the input lag/mouse lag is one very fundamental flaw that can be entirely fixed with user tweaking free of charge or hardware changes unless what you already have is not at any rate viable for use. Each of them have a compromise to be made. I will be describing all syncronization features in this guide along the up and downs of each since none is actually perfect. Overall, still very worthwhile experience.There has been quite a lot of controversy when it comes to vertical sycronization, monitors, frames per second and the so called "input lag" that physically it is impossible to fully remove currently due to having nothing faster than light, even if you did, your own capacity would still be limited by your perception to notice any changes, although that doesn't mean more won't help even if you can't notice, that's not until your game becomes unstable or has it's trade of benefits and that's where the guides aim into. For example, one today would simply consult an online guide whereas in 1988 one would keep a detailed notebook by the computer and spend a lot longer deciphering where to go next. No music unless you play a specific version -Generic RPG story with no memorable NPCsĭefinitely worth playing through an RPG classic without all of the nuisance of 1988 PC gaming, although one could see the modern amenities as detracting from the core experience. Due to convoluted 1988 AD&D rules, some of the characters you created and fell in love with during Pool of Radiance will be absolutely gimped in "Curse of the Azure Bonds". Has a character importer function that allows you to bring your heroes to the next adventure in the series, "The Curse of the Azure Bonds" Loaded fast and with no freaky disk drive noise -There are way more resources available online now than in 1988 when the internet was mostly a system of unconnected servers you dialed and typically charged by the minute. Pros to waiting to play this 1988 classic vs at release: Listened to classic video game OSTs while I did it. Note: If you're unfamiliar with Pool of Radiance, SSI, or Gold Box click here